Sep
14

TextTumble 1.1 Released AND On Sale

by czelenak

Hi everyone!

TextTumble 1.1 was finally accepted into the App Store last night, eliminating some bugs that we had missed in the 1.0 release. You can find the changelog for 1.1 at the bottom of this release; the majority of the fixes in this release were gameplay bugs that may have confused you in regards to what the game was recognizing as valid words. There were also a few bugs regarding difficulty level that will necessitate our versioning the scoreboard appropriately – in the coming weeks the online scoreboard will change the way it shows scores, something we’ll be communicating via this blog when we switch it over.

We’re also putting TextTumble on sale for the next two weeks, so you don’t have an excuse anymore! Download TextTumble for $0.99 now while it’s on sale!

Thanks so much to our fans and friends that have downloaded the game and gave us such great feedback, and for all the feedback you’ve given us. Stay tuned for more. ;-)

==TextTumble 1.1 Changelog==


TextTumble 1.1 is primarily a bugfix release

  • Fixed bug where you may resume a game even after it’s been finished
  • Fixed bug where certain tiles remain highlighted / connected after the words they depend on are no longer valid
  • Changed behavior of slider to no longer be blocked from moving even if the falling tile cannot move
  • Instead of showing disabled “Resume” button on main screen, now there is no button when there is no game to resume.
  • Changed text on Options screen to explain that dictionary and difficulty changes will take effect on next new level
  • Fixed case where changing difficulty and then resuming your game caused the resumed game to have a falling tile speed equivalent to the newly selected difficulty level

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